#ifndef EYE_TRAINER_SETTINGS #define EYE_TRAINER_SETTINGS 0 #include "Defines.h" #include "Enums.h" class Settings { public: enum RunMode m_RunMode = RunMode::RANDOM; enum TimeMode m_TimeMode = TimeMode::CONST; float SwitchTime = 3; //In seconds bool Changed = true; Settings() { } }; #endif